CHARLWOOD VILLAGE PRIMARY SCHOOL
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All pupils at Charlwood Village Primary School have the right to rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill children must be taught if they are to be able to participate effectively and safely in this digital world. A high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep links with mathematics, science, geography and design and technology, and provides insights into the world around us.

At Charlwood, the core of computing is Computer Science in which pupils are introduced to a wide range of technology, including laptops and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology– at a level suitable for the future workplace and as active participants in a digital world.

We teach a sequential curriculum that enables children to become effective users of technology who can:

o Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation.

o Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.

o Evaluate and apply information technology analytically to solve problems.
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o Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.

​Curriculum Intent
Our intent is that pupils engage with a computing curriculum that facilitates deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill children must be taught if they are to be able to participate effectively and safely in this digital world. Our high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep links with mathematics, science, geography and design and technology, and provides insights into the world around us.
Pupils are introduced to a wide range of technology, including laptops and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology– at a level suitable for the future workplace and as active participants in a digital world.
We teach a sequential curriculum that enables children to become effective users of technology who can:
  • Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation.
  • Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Evaluate and apply information technology analytically to solve problems.
  • Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.
 
By the end of Key Stage 1, pupils should be able to:
  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet
  • Recognise common uses of information technology beyond school.
 
 
 
By the end of Key Stage 2, pupils should be able to:
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web.
  • Appreciate how [search] results are selected and ranked.
  • Use search technologies effectively.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Understand the opportunities [networks] offer for communication and collaboration.
  • Be discerning in evaluating digital content.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
 

Computing Curriculum Skills and Progression
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